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๐ŸŽฒ Backgammon

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How to play backgammon (tavla): rules
Goal
Two players, 15 white and 15 black checkers. Bring all your checkers into your home board and bear them off before your opponent does.
Setup
The board has 24 points. Each player starts with 2 checkers on the 24-point, 5 on the 13-point, 3 on the 8-point and 5 on the 6-point (own numbering). Both players roll one die; the higher one starts and plays both dice as the first move. A tie is re-rolled.
Moving
Each turn you roll two dice. Checkers travel in opposite directions (you move from 24 towards 1). Each die moves a checker that many points; you may use both dice on one checker. Doubles (4-4) are played four times.
Obligations
You must play both dice if possible. If only one can be played, the higher one must be played when possible. With no legal move the turn passes.
Points and hits
A point with 2 or more of your checkers is closed: the opponent cannot land there. A point with a single checker is a blot: an opponent landing there hits it and the checker goes to the bar.
The bar
With a checker on the bar you may not move anything else. Enter it into the opponentโ€™s home board on an open point (empty, a single enemy checker or your own). If all six points are closed you lose the turn.
Bearing off
When all 15 checkers are in your home board you start to bear off. A die removes a checker from the point of that number; if there is none you must move a farther checker, and if none is farther you may bear off the farthest checker with the bigger die.
Scoring
If the loser has borne off at least one checker the winner gets 1 point. If the loser has borne off nothing it is a gammon (mars): 2 points. If the loser has borne off nothing and still has a checker on the bar or in the winnerโ€™s home board it is a backgammon (tavla): 3 points. A match is won by the first player to reach the chosen number of points.
On this site
The dice are rolled securely on the server and an illegal move cannot be played. Select a checker and the points it can reach light up: tap the point or drag the checker. Undo takes back the moves of the current turn; press โ€œEnd Turnโ€ when you are done. If time runs out your turn is played for you.
Computer
Easy sometimes plays at random. Normal weighs made points, hits and blot risk. Hard calculates the opponentโ€™s hitting chances in detail.